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Ninja-Jugendliche

Teenage Mutant Ninja Turtles (TMT)

Finde die besten Standard-Decks für Ninja-Jugendliche, ihre Gewinnrate, Beliebtheit und die MTG-Arena-Formate, für die sie erlaubt ist!

Zuletzt aktualisiert:
Ninja-Jugendliche
Ninja-Jugendliche

(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.)

Immer wenn eine Kreatur, die du kontrollierst, das Spiel verlässt, verliert jeder Gegner 1 Lebenspunkt.

: Stufe 2

Verzauberung
R 0067 – TMT
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
  • If a creature spell's sneak cost was paid, the creature it becomes enters tapped and attacking the same player, planeswalker, or battle as the creature that was returned to its owner's hand to pay its sneak cost. This is a rule specific to sneak; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player, planeswalker, or battle it's attacking.
  • Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.
  • You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.
Show All 11 Rules

Deckbau-Standard-Statistik

49.8%
0.9%
47.2%
5,500

Limited-Teenage Mutant Ninja Turtles-Statistik

54.0%
5.7%
56.5%
28,000

Beliebtestes Standard-Deck

Kreatur (24)
(8)
(4)
Land (24)