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R 0012 – TMC
Irma, Teilzeitmutantin
Teenage Mutant Ninja Turtles Eternal (TMC)
Finde die besten Historisch-Decks für Irma, Teilzeitmutantin, ihre Gewinnrate, Beliebtheit und die MTG-Arena-Formate, für die sie erlaubt ist!


Zu Beginn des Kampfes in deinem Zug wird Irma zu einer Kopie von bis zu einer anderen Kreatur deiner Wahl, die du kontrollierst, außer dass ihr Name Irma, Teilzeitmutantin, ist und sie diese Fähigkeit hat. Lege dann eine +1/+1−Marke auf sie.
Kreatur
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
- You don't have to choose a target for Irma's ability. However, if you do and the target creature is an illegal target as Irma's ability tries to resolve, it won't resolve and none of its effects will happen. Irma won't become a copy of anything else, and you won't put a +1/+1 counter on her.
- Irma copies exactly what was printed on the original creature and nothing else, with the listed exceptions (unless that creature is copying something else; see below). She doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on.
- If the copied creature has {X} in its mana cost, X is 0.