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Krang, der Allmächtige

Teenage Mutant Ninja Turtles Eternal (TMC)

Finde die besten Historisch-Decks für Krang, der Allmächtige, ihre Gewinnrate, Beliebtheit und die MTG-Arena-Formate, für die sie erlaubt ist!

Krang, der Allmächtige
Krang, der Allmächtige

Falls ein Spieler eine Karte zieht und dadurch bei einem Permanent, das du kontrollierst, eine ausgelöste Fähigkeit auslöst, wird jene Fähigkeit ein weiteres Mal ausgelöst.

Immer wenn ein Spieler seine zweite Karte innerhalb desselben Zuges zieht, lege eine +1/+1−Marke auf Krang.

Artefakt
Kreatur
R 0013 – TMC
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
Selten
Robot
Utrom
Historisch
Schlüsselwort-Marken
Teenage Mutant Ninja Turtles Eternal
  • Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities are triggered abilities and will have "when," "whenever," or "at" in their reminder text.
  • Krang's first ability doesn't copy the triggered ability; it just causes the ability to trigger an additional time. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
  • If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by instances of the triggered ability.

Deckbau-Historisch-Statistik

Beliebtestes Historisch-Deck

Kreatur (24)
(8)
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Land (24)