Kartenliste
R 0032 – RNA


: Adaptieren 1. (Falls keine +1/+1−Marken auf dieser Kreatur liegen, lege eine +1/+1-Marke auf sie.)
Immer wenn eine oder mehrere +1/+1−Marken auf den Benthischen Biomagier gelegt werden, ziehe eine Karte und wirf dann eine Karte ab.
Kreatur
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
- An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
- You draw a card and discard a card all while Benthic Biomancer's triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
- You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
Deckbau-Pionier-Statistik
Limited-Ravnica Allegiance-Statistik
49.9%
3.2%
50.0%
1,000