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Inspirierender Hauptmann

Jumpstart (JMP)

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Inspirierender Hauptmann
Inspirierender Hauptmann
JMP
M20

When this creature enters, creatures you control get +1/+1 until end of turn.

Kreatur
C 0111 – JMP
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
  • Inspiring Captain’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.
  • The set of creatures affected by Inspiring Captain’s ability is determined as the ability resolves. Creatures you begin to control later in the turn won’t get +1/+1.

Deckbau-Pionier-Statistik

Limited-Core 2020-Statistik

54.4%
8.3%
54.6%
1,100

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