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Muxus der Goblin-Grande

Jumpstart (JMP)

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Zuletzt aktualisiert:
Muxus der Goblin-Grande
Muxus der Goblin-Grande

When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.

Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.

Kreatur
R 0024 – JMP
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
  • If a card in a player's library has {X} in its mana cost, X is considered to be 0.
  • The bonus Muxus gets is determined only as its last ability resolves. Once that happens, the bonus won't change later in the turn even if the number of Goblins you control changes.

Deckbau-Historisch-Statistik

59.4%
0.9%
61.6%
170

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