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C 0048 – ZNR


Wenn die Kaskadenseherin ins Spiel kommt, wende Hellsicht X an, wobei X gleich der Anzahl an Kreaturen in deiner Abenteurergruppe ist. (Deine Abenteurergruppe besteht aus bis zu je einem Kleriker, Krieger, Räuber und Zauberer)
Kreatur
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
- If there are no creatures in your party as Cascade Seer's ability resolves, you don't scry at all. Abilities that trigger whenever you scry don't trigger.
- To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
- If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.
Deckbau-Historisches Kartenchaos-Statistik
Limited-Zendikar Rising-Statistik
51.3%
7.9%
53.3%
1,000