Kartenliste
R 0097 – MUL


Arixmethes, die schlummernde Insel, kommt getappt mit fünf Schlummermarken ins Spiel.
Solange Arixmethes eine Schlummermarke auf sich liegen hat, ist sie ein Land. (Sie ist keine Kreatur.)
Immer wenn du einen Zauberspruch wirkst, kannst du eine Schlummermarke von Arixmethes entfernen.
: Erzeuge .
Kreatur
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
- Arixmethes can't be played as a land.
- Arixmethes isn't a land until after it has entered the battlefield. Effects such as that of Blood Moon won't affect its enters-the-battlefield ability. Similarly, replacement effects that modify how creatures you control enter the battlefield will see Arixmethes entering as a creature rather than a land. However, triggered abilities (such as landfall abilities) will see that a land has entered the battlefield and not a creature.
- Arixmethes can tap for mana the turn it enters the battlefield as long as it has slumber counters on it. If you can figure out how to untap it, that is.
Deckbau-Historisch-Statistik
42.1%
0.1%
47.1%
38