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Final Fantasy (FIN)

Finde die besten Standard-Decks für Ultima, ihre Gewinnrate, Beliebtheit und die MTG-Arena-Formate, für die sie erlaubt ist!

Zuletzt aktualisiert:
Ultima
Ultima

Zerstöre alle Artefakte und Kreaturen. Beende den Zug. (Schicke alle Zaubersprüche und Fähigkeiten vom Stapel ins Exil, einschließlich dieser Karte. Der Spieler, dessen Zug es ist, wirft so viele Karten ab, bis er seine maximale Handkartenzahl erreicht hat. Schaden heilt und „In−diesem-Zug"- und „Bis-zum-Ende-des-Zuges"-Effekte enden.)

Hexerei

„D-Diese gewaltige Energie verbarg sich in der Ultima-Waffe …?" —Gaius van Baelsar
R 0038 – FIN
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
  • Ending the turn this way means the following things happen in order: (1) All spells and abilities on the stack are exiled. This includes any abilities that triggered as a result of destroying all artifacts and creatures as well as Ultima, though it will continue to resolve. It also includes spells and abilities that can't be countered. (2) All attacking and blocking creatures are removed from combat. (3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. (4) The current phase and/or step ends. The game skips straight to the cleanup step. The cleanup step happens in its entirety.
  • If any triggered abilities do trigger during the process of ending the turn, they're put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn finally ends.

Deckbau-Standard-Statistik

52.6%
5.4%
57.8%
43,000

Limited-Final Fantasy-Statistik

49.3%
3.8%
52.1%
900

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