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Mako-Stadt Midgar

Final Fantasy (FIN)

Finde die besten Standard-Decks für Mako-Stadt Midgar, ihre Gewinnrate, Beliebtheit und die MTG-Arena-Formate, für die sie erlaubt ist!

Zuletzt aktualisiert:
Mako-Stadt Midgar
Mako-Stadt Midgar

Dieses Land kommt getappt ins Spiel.

: Erzeuge .

//ADV//

Reakt−Anschlag

Hexerei — Abenteuer

Du kannst ein Artefakt oder eine Kreatur opfern. Falls du dies tust, ziehe zwei Karten. (Schicke diese Karte dann ins Exil. Du kannst sie später als Land aus dem Exil spielen.)

Land
R 0286 – FIN
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
  • An adventurer card uses only its non-Adventure characteristics in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Jidoor, Aristocratic Capital is a colorless Town land card whose mana value is 0. It can't be the target of Sorceress's Schemes, which reads in part "Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand."
  • If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later.
  • If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to play the copy as a permanent.
Show All 13 Rules

Deckbau-Standard-Statistik

49.6%
0.2%
50.5%
1,900

Limited-Final Fantasy-Statistik

48.8%
3.6%
50.5%
870

Beliebtestes Standard-Deck

Kreatur (24)
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(4)
Land (24)