Lista de cartas
R 0054 – WAR


Si fueras a robar una carta mientras tu biblioteca no tiene cartas, en vez de eso, ganas el juego.
: El jugador objetivo pone las dos primeras cartas de su biblioteca en su cementerio. Roba una carta.
: Roba siete cartas. Luego, si tu biblioteca no tiene ninguna carta, ganas el juego.
Planeswalker
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- If for some reason you can’t win the game (because your opponent controls Platinum Angel, for example), you won’t lose for having tried to draw a card from a library with no cards in it. The draw was still replaced.
- If two or more players control Jace, Wielder of Mysteries and each player is instructed to draw a number of cards, first the player whose turn it is draws that many cards. If this causes that player to win the game instead, the game is immediately over. If the game isn’t over yet, repeat this process for each other player in turn order.
- If the target player is an illegal target when Jace’s first loyalty ability tries to resolve, it doesn’t resolve. You won’t draw a card.
Estadísticas de Pionero en modo Construido
42.9%
0.1%
47.8%
49
Estadísticas de War of the Spark en modo Limitado
58.1%
4.3%
62.1%
1,100