Lista de cartas

Defensa coordinada

Zendikar Rising (ZNR)

Busca los mejores mazos de Pelea histórica para Defensa coordinada, su índice de victorias, popularidad y los formatos de MTG Arena donde sea legal.

Defensa coordinada
Defensa coordinada

Contrarresta el hechizo objetivo que no sea de criatura a menos que su controlador pague más adicional por cada criatura en tu grupo. (Tu grupo consiste en hasta un Clérigo, un Bribón, un Guerrero y un Hechicero.)

Instantáneos
U 0052 – ZNR
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
  • To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
  • If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
  • An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.

Estadísticas de Pelea histórica en modo Construido

Estadísticas de Zendikar Rising en modo Limitado

46.2%
1.3%
-
170

Mazo de Pelea histórica más popular

Criaturas (24)
(8)
(4)
Tierra (24)