Lista de cartas
C 0150 – KHM


Gana el control de la criatura objetivo hasta el final del turno. Endereza esa criatura. Hasta el final del turno, gana la habilidad de prisa y "Siempre que esta criatura haga daño, destruye el Equipo objetivo anexado a ella".
Hechizos
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
Común
Kaldheim
- Shackles of Treachery can target any creature, including one that’s already untapped or one that doesn’t have any Equipment attached to it.
- Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
- The triggered ability gained by the creature will trigger when that creature deals any damage, not just combat damage.