Lista de cartas
U 0131 – AFR


(Gana un nivel como un conjuro para agregar su habilidad.)
Si fueras a tirar uno o más dados, en vez de eso, tira esa misma cantidad de dados más uno e ignora la tirada más baja.
: Nivel 2
//Level_2//
Siempre que tires uno o más dados, la criatura objetivo que controlas obtiene +2/+0 y gana la habilidad de amenaza hasta el final del turno.
: Nivel 3
//Level_3//
Las criaturas que controlas tienen la habilidad de prisa.
Encantamiento
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
- Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
- Gaining a level won't remove abilities that a Class had at a previous level.