Lista de cartas

Clase: hechicero

Adventures in the Forgotten Realms (AFR)

Busca los mejores mazos de Pionero para Clase: hechicero, su índice de victorias, popularidad y los formatos de MTG Arena donde sea legal.

Clase: hechicero
Clase: hechicero

(Gana un nivel como un conjuro para agregar su habilidad.)

Cuando la Clase: hechicero entre al campo de batalla, roba dos cartas y luego descarta dos cartas.

: Nivel 2

//Level_2//

Las criaturas que controlas tienen ": Agrega o . Usa este maná solo para lanzar un hechizo de instantáneo o de conjuro o para ganar un nivel de Clase".

: Nivel 3

//Level_3//

Siempre que lances un hechizo de instantáneo o de conjuro, ese hechizo hace una cantidad de daño a cada oponente igual a la cantidad de hechizos de instantáneo o de conjuro que lanzaste este turno.

Encantamiento
R 0233 – AFR
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
  • The last ability counts the number of spells that were cast before it resolved, not the number of spells that were cast before it was placed on the stack. For example, if you cast a sorcery and then respond to Sorcerer Class's triggered ability by casting an instant, both triggered abilities will deal 2 damage when they resolve.
  • If the spell that causes the last ability to trigger is countered or is otherwise no longer on the stack as the ability resolves, it will still deal damage. Last known information will be used to do determine the effects of that damage. For example, if the spell has lifelink, you will still gain life when it deals damage, even if the spell was countered.
  • Copying a spell won't cause Sorcerer Class's level 3 ability to trigger and won't be counted toward the number of spells you've cast during the turn. However, if an effect copies a card and you cast the copy, that will count for both of those things.
Show All 10 Rules

Estadísticas de Pionero en modo Construido

Mazo de Pionero más popular

Criaturas (24)
(8)
(4)
Tierra (24)