Lista de cartas
R 0036 – J25


Siempre que Neerdiv, buceadora taimada se gire, el jugador objetivo muele una cantidad de cartas igual a su fuerza.
Siempre que lances un hechizo desde tu cementerio o actives una habilidad de una carta en tu cementerio, roba una carta y pon un contador +1/+1 sobre Neerdiv.
Criaturas
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- If Neerdiv leaves the battlefield while its first ability is still on the stack, use its power as it last existed on the battlefield to determine how many cards the target player mills.
- Neerdiv's last ability resolves before the spell or ability that caused it to trigger. It resolves even if that spell or ability is countered or otherwise leaves the stack without resolving.