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Invente des machines

Teenage Mutant Ninja Turtles (TMT)

Trouve les meilleurs decks Standard pour Invente des machines, son taux de victoire, sa popularité et les formats de MTG Arena où elle est légale !

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Invente des machines
Invente des machines

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: Niveau 2

Enchantement
R 0034 – TMT
Standard
Pioneer
Alchemy
Historique
Intemporel
Brawl historique
  • If the target artifact is an attached Equipment, it becomes unattached. If an Equipment without reconfigure becomes an artifact creature, it can't be attached to another creature.
  • Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.
  • The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.
Show All 12 Rules

Statistiques Standard en mode Construit

48.7%
0.2%
49.1%
1,200

Stats pour Teenage Mutant Ninja Turtles en mode Limited

54.1%
5.4%
58.0%
28,000

Deck Standard le plus populaire

Créature (24)
(8)
(4)
Terrain (24)