Listes de cartes
R 0147 – RIX


Ascension (Si vous contrôlez au moins dix permanents, vous gagnez l'agrément de la cité pour le reste de la partie.)
Au début de chaque entretien, créez un jeton de créature 1/1 verte Saprobionte.
Les saprobiontes que vous contrôlez gagnent +2/+2 tant que vous avez l'agrément de la cité.
Créature
Standard
Pioneer
Alchemy
Historique
Intemporel
Brawl historique
- If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
- Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Saproling you control may become lethal if Tendershoot Dryad leaves the battlefield during that turn.
- Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
Statistiques Brawl historique en mode Construit
Stats pour Rivals of Ixalan en mode Limited
54.8%
5.6%
62.3%
1,900