Listes de cartes
U 0166 – KHM


Quand l'Arc elfe arrive sur le champ de bataille, vous pouvez payer . Si vous faites ainsi, créez un jeton de créature 1/1 verte Elfe et Guerrier, puis attachez−lui l'Arc elfe.
La créature équipée gagne +1/+2 et a la portée.
Équipement
Artefact
Standard
Pioneer
Alchemy
Historique
Intemporel
Brawl historique
- You decide whether to pay {2} as the enters-the-battlefield ability resolves. If you do, you immediately create the Elf Warrior creature token and attach Elven Bow to it. No players may respond to your decision to pay or not, and no player may take actions during this process.
- The Elf Warrior creature token enters the battlefield as a 1/1 creature. Any abilities that trigger when a creature with a certain power or toughness enters the battlefield will see the token enter as a 1/1 creature.