Listes de cartes
U 0217 – KHM


(Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ». Sacrifiez après III.)
I — Vous pouvez sacrifier une créature. Quand vous faites ainsi, le Retour vicieux de Kardur inflige 3 blessures à n'importe quelle cible.
II — Chaque joueur se défausse d'une carte.
III — Renvoyez sur le champ de bataille une carte de créature ciblée depuis votre cimetière. Mettez un marqueur +1/+1 sur elle. Elle acquiert la célérité jusqu'à votre prochain tour.
Enchantement
Standard
Pioneer
Alchemy
Historique
Intemporel
Brawl historique
- The chapter I ability goes on the stack without a target. While that ability is resolving, you may sacrifice a creature. When you do, the reflexive triggered ability triggers and you pick a target to be dealt damage. This is different than effects that say "If you do" in that players may take actions after you've sacrificed the creature but before damage is dealt.
- As the chapter II ability resolves, first the player whose turn it is chooses a card in hand and sets it aside without revealing it, then each other player in turn order does the same. Then all the chosen cards are discarded at the same time.
- As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.