Listes de cartes
U 0012 – AFR


Une cible, créature ou planeswalker, qu'un adversaire contrôle passe hors phase. Si ce permanent est noir, exilez−le à la place. (S'il passe hors phase, traitez-le et tout ce qui lui est attaché comme s'il n'existait pas jusqu'au prochain tour de son contrôleur.)
Instantané
Standard
Pioneer
Alchemy
Historique
Intemporel
Brawl historique
Peu commun
Adventures in the Forgotten Realms
- An attacking or blocking creature that phases out is removed from combat.
- Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger.
- Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.