Listes de cartes
C 0037 – AFR


Vol
, , engagez une autre créature dégagée que vous contrôlez : Aventurez−vous dans le donjon. N'activez que lorsque vous pourriez lancer un rituel. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.)
Créature
Standard
Pioneer
Alchemy
Historique
Intemporel
Brawl historique
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- Moving into a dungeon room will cause its room ability to trigger.
- Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.