Listes de cartes
C 0102 – AFR


Renvoyez jusqu'à une carte de créature ciblée depuis votre cimetière dans votre main. Aventurez−vous dans le donjon. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.)
Sorcellerie
Standard
Pioneer
Alchemy
Historique
Intemporel
Brawl historique
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- Moving into a dungeon room will cause its room ability to trigger.
- Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.