Listes de cartes
C 0213 – AFR


Choisissez l'un —
• Vous la fracassez — Détruisez un artefact ciblé.
• Vous levez la malédiction — Détruisez un enchantement ciblé.
• Vous volez ses yeux — Créez un jeton Trésor et aventurez−vous dans le donjon. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.)
Sorcellerie
Standard
Pioneer
Alchemy
Historique
Intemporel
Brawl historique
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- Moving into a dungeon room will cause its room ability to trigger.
- Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.