Listes de cartes
R 0036 – LTR


(Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ». Sacrifiez après III.)
I, II — Cherchez dans votre bibliothèque une carte de créature légendaire, révélez−la, mettez-la dans votre main, puis mélangez.
III — Les créatures que vous contrôlez acquièrent la double initiative jusqu'à la fin du tour. L'Anneau vous tente.
Enchantement
Standard
Pioneer
Alchemy
Historique
Intemporel
Brawl historique
- As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
- The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
- If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.