Listes de cartes

C 0121 – WOE


Célérité
//ADV//
Prendre les sentiers battus
Rituel : aventure
Jusqu'à deux créatures ciblées ne peuvent pas bloquer ce tour−ci. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)
Créature
Standard
Pioneer
Alchemy
Historique
Intemporel
Brawl historique
- If two targets are chosen for Beat a Path and one of them becomes an illegal target but not the other, the legal target will be unable to block and Beat a Path will be exiled. If both targets are illegal, Beat a Path will be put into its owner's graveyard.
- An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
- When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
Statistiques Standard en mode Construit
Stats pour Wilds of Eldraine en mode Limited
55.2%
6.8%
54.7%
930