Listes de cartes

La roue n'offre qu'un seul résultat constant : le chaos.R 0144 – MH3


Vous gagnez (trois marqueurs « énergie »), puis vous pouvez payer X .
Chaque joueur peut exiler sa main et piocher X cartes. Si X est supérieur ou égal à 7, vous pouvez jouer les cartes que vous possédez exilées de cette manière jusqu'à la fin de votre prochain tour.
Sorcellerie
La roue n'offre qu'un seul résultat constant : le chaos.
Standard
Pioneer
Alchemy
Historique
Intemporel
Brawl historique
- Players decide and announce in turn order, starting with the active player, whether or not they want to exile their hand. Then, all players who chose to do so exile their hands and draw X cards. Players later in the turn order will know if players before them are exiling their hands, but they don't get to see what those players will exile to help them decide whether to exile their hands themselves.
- You pay all costs and follow all normal timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
- {E} is the energy symbol. It represents one energy counter.
Statistiques Historique en mode Construit
53.6%
0.2%
-
28