Listes de cartes

Une nation fière et dévouée à Halone, la Conquérante.
Une nation fière et dévouée à Halone, la Conquérante.R 0283 – FIN


Ishgard, la sainte Cité
Ce terrain arrive engagé.
: Ajoutez .
//ADV//
Foi et douleur
Rituel : aventure
Renvoyez jusqu'à deux cartes d'artefact et et/ou d'enchantement ciblées depuis votre cimetière dans votre main. (Puis exilez cette carte. Vous pouvez jouer le terrain plus tard depuis l'exil.)
Terrain
Une nation fière et dévouée à Halone, la Conquérante.
Foi et douleur
Sorcellerie
Une nation fière et dévouée à Halone, la Conquérante.
Standard
Pioneer
Alchemy
Historique
Intemporel
Brawl historique
- When playing a card as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The resulting spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
- If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
- If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later.
Statistiques Standard en mode Construit
51.2%
0.3%
51.3%
2,200
Stats pour Final Fantasy en mode Limited
54.4%
3.8%
56.0%
920