Elenco carte
C 0010 – AFR


La creatura equipaggiata prende +1/+1.
Ogniqualvolta la creatura equipaggiata attacca, esplora il dungeon. (Entra nella prima stanza o avanza a quella successiva.)
Equipaggiare (: Assegna a una creatura bersaglio che controlli. Equipaggia solo come una stregoneria.)
Artefatti
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
- Dungeons are removed from the game as a state-based action.
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- Moving into a dungeon room will cause its room ability to trigger.