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Fenice della Piuma di Sangue

March of the Machine (MOM)

Trova i migliori mazzi Historic Brawl per Fenice della Piuma di Sangue, il suo winrate, la popolarità e i formati di MTG Arena in cui è legale!

Fenice della Piuma di Sangue
Fenice della Piuma di Sangue

Volare

La Fenice della Piuma di Sangue non può bloccare.

Ogniqualvolta una magia istantaneo o stregoneria che controlli infligge danno a un avversario o a una battaglia, puoi pagare . Se lo fai, rimetti sul campo di battaglia la Fenice della Piuma di Sangue dal tuo cimitero. Ha rapidità fino alla fine del turno.

Creature
R 0132 – MOM
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • Bloodfeather Phoenix's last ability triggers only if Bloodfeather Phoenix is in your graveyard at the moment the instant or sorcery spell you control deals damage to an opponent or battle. For example, if you cast a sorcery spell that deals damage to an opponent and also enough damage to Bloodfeather Phoenix to destroy it at the same time, Bloodfeather Phoenix's ability won't trigger.
  • You choose whether to pay {R} as the triggered ability is resolving. Once the ability starts resolving, it's too late for anyone to respond by removing Bloodfeather Phoenix from your graveyard to stop you from bringing it back.
  • Most instant or sorcery spells deal damage themselves, but a few cause other sources to deal damage. For example, a sorcery spell that says "Target creature you control deals damage equal to its power to any target" wouldn't cause Bloodfeather Phoenix's ability to trigger even if an opponent or battle was dealt damage, as it's the creature dealing the damage, not the spell.

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