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Prendersi la Colpa

Outlaws of Thunder Junction (OTJ)

Trova i migliori mazzi Standard per Prendersi la Colpa, il suo winrate, la popolarità e i formati di MTG Arena in cui è legale!

Prendersi la Colpa
Prendersi la Colpa

Una creatura bersaglio prende −1/-0 fino alla fine del turno. Prende invece -4/-0 fino alla fine del turno se controlli un fuorilegge. (Assassini, Farabutti, Mercenari, Pirati e Warlock sono fuorilegge.)

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Istantanei
C 0073 – OTJ
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
  • Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
  • If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.

Statistiche Standard Constructed

Statistiche Outlaws of Thunder Junction Limited

51.0%
14.7%
52.7%
3,700

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