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勇(ゆう)気(き)の道(みち)

Jumpstart (JMP)

为 勇(ゆう)気(き)の道(みち) 寻找最佳的标准套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

勇(ゆう)気(き)の道(みち)
勇(ゆう)気(き)の道(みち)
结界
R 0126 – JMP
标准
先驱
炼金
史迹
永续
史迹争锋
稀有
  • Your starting life total is the life total you began the game with. For most two-player formats, this is 20. For Two-Headed Giant, it’s the life total your team started with, usually 30. In Commander games, your starting life total is 40.
  • If a creature you control is dealt damage at the same time that you gain life (most likely because a source you control with lifelink deals damage at the same time), and your life total becomes greater than or equal to your starting life total, apply Path of Bravery’s effect before considering whether or not the damage dealt to that creature is lethal.
  • Path of Bravery’s triggered ability triggers only once, after attacking creatures are declared. For example, if you attack with five creatures, you’ll gain 5 life as a single event.
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