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勝(しょう)利(り)した冒(ぼう)険(けん)者(しゃ)

Adventures in the Forgotten Realms (AFR)

为 勝(しょう)利(り)した冒(ぼう)険(けん)者(しゃ) 寻找最佳的标准套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

勝(しょう)利(り)した冒(ぼう)険(けん)者(しゃ)
勝(しょう)利(り)した冒(ぼう)険(けん)者(しゃ)
生物
R 0237 – AFR
标准
先驱
炼金
史迹
永续
史迹争锋
稀有
地城
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
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