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탐구자의 횃불

Adventures in the Forgotten Realms (AFR)

탐구자의 횃불의 최고 파이오니어 덱과 그 승률, 인기도, 그리고 해당 덱을 사용할 수 있는 MTG Arena 포맷을 찾아 보세요!

탐구자의 횃불
탐구자의 횃불

Equipped creature gets +1/+1.

Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

마법물체
C 0010 – AFR
스탠다드
파이오니어
알케미
역사적 포맷
타임리스
히스토릭
  • Dungeons are removed from the game as a state-based action.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • Moving into a dungeon room will cause its room ability to trigger.
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