Limited Set Guide
Alchemy: Outlaws of Thunder Junction (YOTJ)
Crush your next MTG draft with our Alchemy: Outlaws of Thunder Junction draft guide, including a color tier list, card ratings, set mechanics, and more.
Set OverviewStats based on: Premier Draft
Top Colors Combinations
Top Commons by Color
Most Popular Combat Tricks
Set Mechanics
You can't make a fortune without breaking a few rules. At least, that's what an outlaw would say! Outlaw is a new game term that refers to any card with the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type.
View all 0 Outlaw cardsWhat goes great with outlaws? Crime, of course! Whether it's a simple robbery or an elaborate heist, a haul is a haul at the end of the day. Crime does pay in Thunder Junction—just make sure you're the one getting paid!
View all 0 Crime cardsIf you're getting ready to pull off a heist, you'll need to concoct a plot. You can pay a card's plot cost, exile that card, and then cast it on a later turn without paying its mana cost.
View all 0 Plot cardsThe best way to get around in Thunder Junction is astride a trusty steed. Some creatures in the Outlaws of Thunder Junction set have the new Mount creature type and the saddle ability. Tap some creatures you control, saddle up your Mounts, and get some additional bonuses!
View all 0 Saddle cardsOnce you've assembled your crew and put together a plan, the last step is to get things done. Don't give anyone time to dissect your plan; get everything done in a spree! Spells with spree have a base cost as well as multiple additional costs, each of which is associated with a specific effect.
View all 0 Spree cardsOn Thunder Junction, settlements are dotted across a large expanse of hot, dry Desert. Be prepared for danger as you cross!
View all 0 Desert cards