Limited Set Guide

Dominaria (DOM)

Crush your next MTG draft with our Dominaria draft guide, including a color tier list, card ratings, set mechanics, and more.

Set OverviewStats based on: Premier Draft

Fast
Slow
Short
Long
BestWorst
2018

Top Colors Combinations

Tier
Farben
6+ Wins
Beliebtheit
Tier
A
Tier
B
Tier
C
Tier
D

Top Commons by Color

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Signpost Uncommons

Most Popular Combat Tricks

Set Mechanics

Every Saga has three chapters, represented by the I, II, and III symbols. Each chapter also has a corresponding effect. For The Flame of Keld, we see that the effect of chapter I is "Discard your hand." The story gets better, I promise. Some Sagas have the same effect for multiple chapters. Instead of that effect being listed more than once, you'll notice that the chapter symbols are just grouped together with the appropriate effect.

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If an ability refers to casting a historic spell, like Serra Disciple above does, it means whenever you cast an artifact spell, cast a legendary spell, or cast a Saga. Playing a legendary land (or an artifact land) won't cause those abilities to trigger because lands are never spells.

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Kicker is an optional additional cost. As you cast a spell with kicker, you choose whether you're just paying the mana cost to get the spell's normal effects. If you have the mana available, you can choose to kick the spell, paying the mana cost and the kicker cost.

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You can cast a legendary sorcery only if you control a legendary creature or planeswalker. Once you've cast a legendary sorcery, it doesn't matter what happens to that creature or planeswalker. You need one around only to cast the spell.

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Hexproof from black means that Knight of Grace can't be the target of any black spells an opponent controls. It also can't be the target of any abilities of black sources an opponent controls. Spells and abilities that don't target can still affect Knight of Grace.

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