Limited Draft Guide

Duskmourn: House of Horror (DSK)

Crush your next MTG draft with our Duskmourn: House of Horror draft guide, including a color tier list, card ratings, set mechanics, and more.

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Card Stats Preview

Set OverviewStats based on: Premier Draft

Fast
Slow
Short
Long
BestWorst
282
91
100
60
31
2024

Beste Farbkombination

Tier
Farben
6+ Wins
Beliebtheit
Tier
A
Azorius
15,3%
Boros
14,5%
Tier
B
Simic
11,8%
Gruul
9,8%
Golgari
7,7%
Rakdos
7,2%
Orzhov
5,1%
Temur
2,3%
Tier
C
Izzet
3,1%
Sultai
2,3%
Tier
D
Selesnya
4,8%
Dimir
4,8%
Jund
2,2%
Esper
1,8%
Bant
1,5%
Jeskai
1,0%
Low Match Volume
Tier
?
Abzan
1,0%
Naya
0,9%
Mardu
0,6%
Mono-Blau
0,5%
Mono-Grün
0,4%

Beste Commons nach Farbe

Archetypes & Signpost Uncommons

Eerie TempoSearch the House! Play lots of enchantments and unlock Rooms to power up your creatures and get around all the horrifying blockers your opponent might throw your way.View Azorius decks
Eerie ControlLive out your worst nightmares and share them with your opponent, unlocking Rooms and playing enchantments to kill off their creatures and seize control of the game.View Dimir decks
SacrificeWant to slash through opposing creatures and your opponent with ease? Pay the price for strength by sacrificing your own creatures and old Rooms.View Rakdos decks
Delirium StompyFill your deck with artifact and enchantment creatures (along with other card types), and attack early and often. Once you get four different card types into your graveyard, your cards power up. Then go for the jugular!View Gruul decks
SurvivalUtilize all of Duskmourn's tricks to power up your creatures and help them smash their way to safety. Find other ways to tap them and hide until the danger's past.View decks
ReanimatorAll hail Valgavoth! Slow your opponent down while you get enormous monsters into your graveyard and then perform the rituals to return them to life.View Orzhov decks
RoomsThe House never ends! Trap your opponent going in circles as you unlock Rooms to build up control of more and more territory, then unleash the ghosts held within for a frightening finish.View Izzet decks
Delirium GrindPrioritize getting a wide variety of card types, then gum up the board as you fill your graveyard with them. Once you've got at least four, grind your opponent to dust by recycling what you've thrown away.View Golgari decks
AggroFill your deck with Toys, Clowns, and other creatures that have 2 or less power and start attacking! Smash your opponents swiftly by clearing out their blockers and buffing your little creatures.View decks
Manifest DreadSomething's lurking in the shadows. Manifest face-down creatures and get them into combat, then surprise your opponent with their true forms to outsize the competition.View decks

Popular Combat Tricks

Set-Mechaniken

Room is a new enchantment type. Room cards are similar to split cards, but with a major fundamental difference: they're permanent cards. Each Room card has two halves, called "doors." Pick one half to cast, and that door unlocks on the battlefield, giving you access to that half's abilities. Pay mana to unlock the other door later and get access to everything! Abilities that trigger "when you unlock this door" will trigger either way.

View all 23 Room cards

Cast a creature spell for its impending cost, and it'll enter with time counters on it, but not as a creature. Once all of the time counters are removed, it reveals itself as the horrifying creature you always knew it could be. The impending ability appears only on a cycle of five mythic rare cards with Overlord in their name.

View all 5 Impending cards

On Duskmourn, your worst nightmares come to life. That's not a metaphor, by the way; they're real, and they're dangerous. Mechanically, this takes the form of the manifest dread keyword action, which lets you choose one of two cards to put face down on the battlefield. If it's a creature card, you can turn it face up later to terrorize your opponents.

View all 25 Manifest Dread cards

When you're stuck on Duskmourn, there's only one goal: survival. Sometimes that means teaming up with others for safety, and sometimes that just means running faster than everyone else. The survival ability word indicates abilities that trigger at the beginning of your second main phase if the creature with survival is tapped.

View all 13 Survival cards

We've all had that moment where we just know something's not right. It's a little off. It's a bit … eerie. Is that good or bad? Well, that depends on who you are. The eerie ability word signals abilities that trigger whenever an enchantment enters under your control and whenever you fully unlock a Room.

View all 15 Eerie cards

The constant dread of life on Duskmourn wears on even the most battle-hardened survivors. That fear-induced state of disorientation is represented by the delirium ability word, which identifies abilities that require four or more card types among the cards in your graveyard.

View all 16 Delirium cards

The Duskmourn release includes a cycle of ten dual lands that enter tapped unless a player has 13 or less life.

View all 10 Unlucky Lands cards