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Inspiring Captain

Jumpstart (JMP)

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Inspiring Captain
Inspiring Captain
Kreatur
C 0111 – JMP
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
Gewöhnlich
  • Inspiring Captain’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.
  • The set of creatures affected by Inspiring Captain’s ability is determined as the ability resolves. Creatures you begin to control later in the turn won’t get +1/+1.

Deckbau-Standard-Statistik

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