Cards List
U 0007 – AFR


When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, this creature gets +3/+0 and has flying.
Artifact
Creature
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
- Cloister Gargoyle's last ability works even if it wasn't on the battlefield when you completed a dungeon.
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- Moving into a dungeon room will cause its room ability to trigger.