Cards List

Cloister Gargoyle

Adventures in the Forgotten Realms (AFR)

Find the best Pioneer decks for Cloister Gargoyle, it's winrate, popularity and the MTG Arena formats where it is legal!

Cloister Gargoyle
Cloister Gargoyle

When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)

As long as you've completed a dungeon, this creature gets +3/+0 and has flying.

Artifact
Creature
U 0007 – AFR
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • Cloister Gargoyle's last ability works even if it wasn't on the battlefield when you completed a dungeon.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • Moving into a dungeon room will cause its room ability to trigger.
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