์นด๋ ๋ชฉ๋ก
C 0047 โ AFR


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์คํ ๋ค๋
ํ์ด์ค๋์ด
์์ผ๋ฏธ
์ญ์ฌ์ ํฌ๋งท
ํ์๋ฆฌ์ค
ํ์คํ ๋ฆญ
์ปค๋จผ
Dungeon
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- Moving into a dungeon room will cause its room ability to trigger.
- Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
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