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Bar the Gate

Adventures in the Forgotten Realms (AFR)

Bar the Gate์˜ ์ตœ๊ณ  ์Šคํƒ ๋‹ค๋“œ ๋ฑ๊ณผ ๊ทธ ์Šน๋ฅ , ์ธ๊ธฐ๋„, ๊ทธ๋ฆฌ๊ณ  ํ•ด๋‹น ๋ฑ์„ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋Š” MTG Arena ํฌ๋งท์„ ์ฐพ์•„ ๋ณด์„ธ์š”!

Bar the Gate
Bar the Gate
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C 0047 โ€“ AFR
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Dungeon
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
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