Cards List
U 0057 – AFR


Flying
When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
Creature
Standard
Pioneer
Alchemy
Historic
Timeless
Competitive Brawl
Historic Brawl