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Fifty Feet of Rope

Adventures in the Forgotten Realms (AFR)

Busca los mejores mazos de Estándar para Fifty Feet of Rope, su índice de victorias, popularidad y los formatos de MTG Arena donde sea legal.

Fifty Feet of Rope
Fifty Feet of Rope
Artefactos
U 0244 – AFR
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
  • Activating the Climb Over ability after a Wall has blocked won't change or undo that block.
  • The Tie Up ability doesn't tap the creature, it just prevents it from untapping if it is already tapped or becomes tapped through some other means.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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