Cards List


M 0211 – MID




Arlinn, the Pack's Hope
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
: Create two 2/2 green Wolf creature tokens.
Planeswalker
Arlinn, the Moon's Fury
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
: Add .
: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Planeswalker
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
- Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
- Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
- If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
Constructed Pioneer Stats
55.6%
0.2%
-
27
Limited Innistrad: Midnight Hunt Stats
50.5%
1.1%
60.0%
290