Cards List

Invasion of Alara

March of the Machine (MOM)

Find the best Historic Brawl decks for Invasion of Alara, it's winrate, popularity and the MTG Arena formats where it is legal!

Invasion of Alara
Invasion of Alara
Awaken the Maelstrom
Awaken the Maelstrom

Invasion of Alara

When this Siege enters, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.

Battle

Awaken the Maelstrom

Awaken the Maelstrom is all colors.

Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.

Sorcery
R 0230 – MOM
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • For Invasion of Alara's triggered ability, if you exile two nonland cards with mana value 4 or less, but you don't cast one of them, the one you don't put into your hand will remain in exile. It won't be put on the bottom of your library.
  • If you exile only one nonland card with mana value 4 or less, you'll have the option to cast it. If you don't, you'll put it into your hand.
  • If you cast a spell without paying its mana cost, you can't choose to cast it for any alternative costs. You can, however, pay any additional costs. If the spell has any mandatory additional costs, you must pay those.
Show All 26 Rules

Constructed Historic Brawl Stats

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Creature (24)
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Land (24)