勘察
万智牌机制
如果某个由你操控的生物受命勘察,你就展示你的牌库顶牌。如果所展示的是地牌,则代表你的生物为你发现了全新疆域,因此可以将该牌放进手中。如果该牌并非地牌,则代表你的生物空手(空翼、空爪、空掌等等)而归,但仍会因前往勘察而获益。具体说来,你会在它上面放置一个+1/+1指示物。然后,你决定是要将这张非地牌放回原位(牌库顶)还是置入坟墓场。
勘察 规则
A keyword action that causes a player to reveal the top card of their library and then to take different actions depending on whether a land card is revealed this way. See rule 701.44, “Explore.”
- 701.44a: Certain spells and abilities instruct a permanent to explore. To do so, that permanent’s controller reveals the top card of their library. If a land card is revealed this way, that player puts that card into their hand. Otherwise, that player puts a +1/+1 counter on the exploring permanent and may put the revealed card into their graveyard.
- 701.44b: A permanent “explores” after the process described in rule 701.44a is complete, even if some or all of those actions were impossible.
- 701.44c: If a permanent changes zones before an effect causes it to explore, its last known information is used to determine which object explored and who controlled it.
- 701.44d: If multiple permanents are instructed to explore at the same time, the first player in APNAP order who controls (or, in the case of a permanent no longer on the battlefield, last controlled; see rule 701.44c) one or more of those permanents chooses one of them and it explores. Then this process is repeated for each remaining instruction to explore.
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