卡牌列表
M 0130 – NPH
Batterskull
Arena Anthology III (AA3)
为 Batterskull 寻找最佳的标准套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!


活化武器 (当此武具进战场时,将一个0/0黑色病菌衍生生物放进战场,然后将它装备上去。)
佩带此武具的生物得+4/+4且具有警戒与系命异能。
:将颅击槌移回其拥有者手上。
佩带
神器
在 1/1/2017 上线前不合法
秘稀
史迹
- The ability to return Batterskull to its owner's hand can be activated only if Batterskull is on the battlefield. If Batterskull is no longer on the battlefield when the ability resolves, Batterskull remains in its new zone and isn't returned to its owner's hand.
- The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
- Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
标准构筑赛统计
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