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灵俑食人魔

Adventures in the Forgotten Realms (AFR)

为 灵俑食人魔 寻找最佳的先驱套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

灵俑食人魔
灵俑食人魔

在你的结束步骤开始时,若本回合中有生物死去,则深入地城。(进入第一个房间,或前进至下一个房间。)

生物
C 0129 – AFR
标准
先驱
炼金
史迹
永续
史迹争锋
  • Zombie Ogre doesn't need to have been on the battlefield at the time the creature died for its ability to function.
  • Zombie Ogre's ability will trigger only once during your end step, no matter how many creatures died this turn. However, if no creatures have died so far this turn as the end step begins, the ability won't trigger at all. It's not possible to cause a creature to die during the end step in time to have the ability trigger.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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