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急跑草人

Jumpstart (JMP)

为 急跑草人 寻找最佳的先驱套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

急跑草人
急跑草人
JMP
M20

: Add one mana of any color.

: Target creature becomes the color or colors of your choice until end of turn.

神器
生物
U 0484 – JMP
标准
先驱
炼金
史迹
永续
史迹争锋
  • You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.”
  • The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had.
  • In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck.

先驱构筑赛统计

Core 2020限制赛统计

54.4%
11.7%
55.8%
1,600

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