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动员城区

War of the Spark (WAR)

为 动员城区 寻找最佳的先驱套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

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动员城区
动员城区

:加

:直到回合结束,动员城区成为3/3,具警戒异能的市民生物。它仍然是地。你每操控一个传奇生物或传奇鹏洛客,此异能便减少来起动。

R 0249 – WAR
标准
先驱
炼金
史迹
永续
史迹争锋
  • If you control four or more legendary permanents that are creatures and/or planeswalkers, the last ability of Mobilized District costs no mana to activate. A legendary planeswalker that's also a creature reduces this cost by only {1}.
  • If Mobilized District becomes a creature the same turn it enters the battlefield, you can't attack with it or activate its mana ability.
  • An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of Awakening of Vitu-Ghazi), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Mobilized District has been made a 0/0 creature with nine +1/+1 counters on it, activating its last ability will turn it into a 12/12 Citizen creature that's still a land.

先驱构筑赛统计

40.7%
0.0%
-
27

War of the Spark限制赛统计

54.9%
4.5%
57.0%
1,200

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