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钩爪易质师

Jumpstart (JMP)

为 钩爪易质师 寻找最佳的史迹争锋套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

钩爪易质师
钩爪易质师

Flash

Flying

When this creature enters, switch target creature's power and toughness until end of turn.

生物
C 0145 – JMP
标准
先驱
炼金
史迹
永续
史迹争锋
  • Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
  • Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

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